Section 1:
About This Document
Section 2:
Abstract
Section 3:
Introduction
Section 4:
Values and Goals
Section 5:
Formulation of Module Objectives
Section 6:
Thinkorithms
Section 7:
Natural Considerations
Section 8:
Discussion
Section 9:
Mini-Lecture
Section 10:
Play!
Section 11:
In Closing
Section 1:
About This Document
This document was written in the Fall of 1999, and was not intended to be published. The
large majority of it was written before I had begun any serious reading in computer science
education, instructional theory, learning theory, or problem solving. I had not even
read Mindstorms yet, which is, in some ways, too bad. Hence, the complete lack of
citations throughout the document - it is largely my own thinking, with some influences
from readings in the "Green Book II," or "Instructional Design Models II," edited by
Charles Reigeluth.
Section 2:
Abstract
TeamStorms is a team-centered, problem solving based approach to learning, stressing
active participation on the part of the learner in a constructivist learning
environment.
Section 3:
Introduction
HistoryThe theory of instruction presented here represents my
attempt to formalize the methods I have instantiated and evolved over the past
year-and-a-half in the classroom. Beginning in the Spring semester of 1999, I ran a series
of laboratories for students within the A110: Introduction to Computing curriculum at
Indiana University, Bloomington. These laboratories made use of the LEGO Mindstorms
Robotics Invention System, which we (the students and I) used to explore the fundamentals
of robotics and programming together. TeamStorms, as it is presented here, was
implemented in a rough form, being developed and revised as the semester progressed.
During the summer of 1999, Q515: Learning with LEGO Robots was co-taught with Tom Keating
in the School of Education at IUB, then faculty at Indiana University. Here, the
instructional method was implemented and discussed in class, as pre-service and
in-service teachers explored how they might use similar techniques in their own
classrooms. The Fall 1999 semester saw the implementation of TeamStorms again in A110,
more refined and more fully developed; this document was written up concurrently with
this most recent instantiation, and both the writing of the theory and classroom
experiences from this semester influenced each-other. The Spring 2000 semester will
be the first time TeamStorms is used in a course of its own, when A290: Introduction to LEGO
Robotics is offered in the Department of Computer Science at IUB. This 2 credit hour
course, being offered on a provisional basis, will give students the opportunity to
explore robotics, programming, artificial intelligence, machine learning, and the
influence of robotics in society in a way that I believe opens up learning in these areas to
students who are typically discriminated against because of a lack of mathematical
ability. I believe the instructional approach being used is largely responsible for this
accessibility. About This Document This document has been
organized, as much as possible, to aid instructors in making use of it as a resource for
implementing TeamStorms in their own classroom. Large, italicized, underlined
headings denote the larger methods of TeamStorms. Under these headings come sideheads in
bold caps, which denote kinds of instruction under the larger heading. Lastly,
italicized headings sized no larger than the body text denote sub-kinds, and situations
and methods for implementing or dealing with them are then discussed underneath them.
Lastly, text that is boxed off in gray is separate from the flow of the body text, presenting
examples of how TeamStorms has and will continue to be implemented. This is presented as
additional material for instructors interested in implementing the methods described
here.
Section 4:
Values and Goals
The values and goals presented here are those that an instructor implementing TeamStorms
should attempt to take to heart, and use as guides when the detail laid out in the rest of this
document is not enough.Values - Students should be
responsible for their learning (individually and from each-other) whenever
possible.
- The process is often as important as, if not more important than, the
product.
- Exploration, on the part of the students and instructor, is important;
sometimes, neither will know the "right" answer.
- Students should be encouraged to
work and learn from each-other; group work is, generally, a good thing.
- Learning
should be fun.
- Learning situations authentic to the material being covered, or
better yet, the students' world, are better than hypothetical or far-away examples and
situations.
Goals - Students should learn to
learn.
- Students should get a sense for how to effectively work in teams.
- Students
should learn to use tools overcome challenges and problems.
- Students should learn to
not let frustration stand in the way of success.
Section 5:
Formulation of Module Objectives
While the formulation of objectives for a given lesson or module may tend to be more of a
design issue than an issue of instructional theory, I anticipate that instructors
implementing TeamStorms will be charting new territory, and as such will be designing
some of their own materials. This section is provided as guidance for choosing good
knowledge and process objectives for a given module or lesson.A module or lesson might
be anywhere from one to three laboratories in length. An instructor runs the risk of
loosing student interest if a single lesson is dragged out for too long; some judgement
will need to be used in gauging what constitutes the right number of knowledge and process
objectives for one lesson, based on the instructor's target
audience. Knowledge Objectives In deciding on the knowledge
objectives for a lesson, an instructor will want to keep in mind that TeamStorms is,
whenever possible, an active approach to learning. Therefore, knowledge objectives
come in two kinds: those provided to the students, and those researched or discovered by
the students. Passive Knowledge Objectives Passive
knowledge objectives are those where the student needs to do some sort of research that
does not require them to actively engage the material (and produce something through
their labors), but instead simply 'learn' material for later use. Common resources for
achieving passive knowledge objectives include various print media (newspaper and
magazine articles), the WWW, and video recordings or movies. Utilizing
print-based media Print-based media, while very prolific, should be used
judiciously. Reading is typically a very inactive process, as students to do not usually
have good study and reading skills. An instructor planning on using articles or texts as
primary resources for students should be prepared to support students in utilizing these
resources effectively: demonstrating how to take good notes while reading, how to
highlight key points in a paragraph, and generally recognize the important points in an
article or chapter. Utilizing Web-based media The Web is an incredible
research tool in some respects, and a nightmare in others. The most common interface
students will find to the Web today is a search engine, which indexes content based solely
on the words found in a web page. Learning to search effectively is a non-trivial task, and
an instructor should provide URLs (or addresses) to web pages whenever possible.
Web-based media is as dangerous as print-based media in many respects, except
students may not have as much access as an instructor might like to the material. Also,
because of the very thing that makes web-based media so attractive (the ability to embed
hyperlinks to other pages), students might get drawn away from the material at hand
without realizing it. In short, web pages are a curse and a blessing for use by students
attempting to gather knowledge in preparation for a lesson. If they do not have good
reading and study skills to begin with, then the web will perhaps only present more
distraction than support, and do nothing to enhance the learning
process. Audio-visuals and video based materials Students today are
very visually oriented; as a reference, college students graduating today grew up with
MTV and Nickelodeon. The Nintendo is a part of their normal existence, as was the Game Boy
and similar video game consoles. As such, TV and other electronic media may prove to be
informational sources that students will relate to more easily than text-based media.
Movies and TV sources can take many forms. An instructor might choose a purely
informative resource. These should be used with caution, as such resources tend to be
inauthentic and dry; this kind of instructional aid will not hold students' attention
spans. Sources which are traditionally considered for entertainment only can also be of
use, and should not be excluded because of the fact that they were not designed for
"educational use". Movies and serial television programs often focus on some moral or
ethical issue, and science fiction (especially) focuses on the issues surrounding
technology and its role in society. Using parts of these sources (key scenes or episodes),
or entire movies can be used with great effectiveness for reaching students
today. Active Knowledge Objectives Active knowledge
objectives differ from passive objectives in one critical way: they are developed or
discovered by the students in the process of doing their work, and not spelled out in
advance by the instructor. An instructor might plan a lesson such that some knowledge is
necessary to complete the assignment. Instructors may choose to alert students to the
fact that some research may need to be done to complete the module, or perhaps the
instructor will choose to simply see how students fare. This is a break from many
traditional forms of instruction, where students are given all the knowledge they need
for a lesson up front, either in the form of generalities that attempt to capture a wide
category of problems or situations, or one example which the instructor feels is
particularly appropriate. When students get stuck, the instructor still might have
articles or WWW addresses ready for students to make use of (in the event that they are
unable to find the resources themselves), thus assuring that the learning process does
not get hung up over the lack of one key piece of information. Process
Objectives The process skills the instructor hopes for the student to
develop often have wide-ranging application, and therefore their placement and timing
in the instruction can have a very strong impact on how the students handle new material and
situations. Unlike knowledge objectives, it is unlikely that an instructor can cover for
missing process skills with Mini-Lecture, reading, or video-based instruction.
Careful ordering of the process objectives so they build in a logical manner upon each
other is therefore a very important part of choosing and placing the process objectives
for a lesson. Passive Process Objectives "Passive process
objectives" may seem like an oxymoron at first, but it is possible to cover process skills
in a non-active way. Reading about or watching processes in
action Students might learn some process through reading about or watching the
process skill. While this is not authentic, it may sometimes be the only way for students to
learn a process before putting it into practice, either because of limited time,
equipment, or materials. Real-World Analogies There are processes the
instructor may want the students may be able to be connected through some analogy to a
process the students are very familiar with in the real world. When possible, grounding
abstract processes in the real world is preferred, as students then have something to
relate to, and an existing knowledge base to draw upon. Active Process
Objectives Active process objectives are typically achieved fairly
easily by assigning students tasks that require a particular process to be put into
practice. This kind of authentic instruction is particularly valued by the TeamStorms
approach, and is preferred to the more passive approaches discussed above. An active
process may be discussed or studied in advance in some way by the students, perhaps best
developed as part of a Thinkorithm or Natural Consideration. If the process is not studied
in advance, and left to be discovered by the students, the instructor should be prepared to
guide the students as they attempt to complete the module so they learn the processes
involved properly. Improperly learned processes or poorly learned processes can have
lasting ramifications for students, and as such the instructor should take care to design
active learning situations carefully, or be prepared to catch erroneous or misconceived
processes so as to correct students early
on. Example-Practice Processes can also be taught through the well
known model of example and practice. While this approach does not encourage the students
to develop their own understanding of the material, there are times when it is better than
any other approach. Synthesis of Ideas Another approach is to present
students with what I like to think of as a toolbox, or perhaps better yet, a "box of stuff."
There are many problems in the world for which there is more than one solution, and more than
one tool (or combination of tools) which is appropriate. Problems of this nature are
sometimes put to students as if they were stranded on an island, a raft at sea, or some other
constrained scenario. By bringing together the tools and ideas at hand, new solutions and
ideas might be developed. Learning through self-reflection In
learning about problem-solving techniques, students might be encouraged to describe in
as much detail as possible the process they went through to solve a problem. Many tasks may
benefit from self-reflection as a means for learning a process more completely. The
instructor might provide scaffolding for the students in this process by generating a
list of questions the students could consider, or perhaps giving an example of the kind of
narrative the students might generate as they reflect on the processes they went
through.
Section 6:
Thinkorithms
A "Thinkorithm" can be considered either a "Thinking Algorithm," or involves "Thinking
about Algorithms." To rephrase this in other terms, Thinkorithms explore processes:
these might be naturally occurring processes (like the water cycle), or artificial
processes (like the steps taken by an airline pilot preparing for take-off).
Thinkorithms play important roles in the TeamStorms theory of instruction, as they
provide an active background to the material students will encounter in the module. Where
many pre-lab exercises require students to read and (perhaps) answer questions,
Thinkorithms require that students solve problems or brainstorm ideas related to the
material they will face in the module, without actually tackling the core problems or
challenges to be faced in the module itself. Meeting knowledge
objectives When preparing a Thinkorithm, the instructor should consider the
knowledge goals for the lesson, and examine which should be presented as part of the
lesson, and which would best be learned by the students before entering the classroom.
Knowledge students should come to the classroom with might best be placed in the path of a
Thinkorithm. Put another way, an instructor might design a Thinkorithm that will require
students to learn (either through research, the instructor, or other students) some key
fact or facts to complete the problem presented to them. Meeting process
objectives Like knowledge objectives, Thinkorithms can be designed to meet
some process objectives for a lesson, or perhaps introduce students to the processes they
will be expected to use in the module or lesson at hand. Another approach might be to have the
students tackle some problem that will require a similar or related process, thus
preparing them to handle the active process objectives for the lesson. Should be
fun A Thinkorithm need not be dry; students encounter dry thought problems in
mathematics, physics, and chemistry on a routine basis. This may be one of the problems
with these fields already, is that students are inundated with boring, repetitive work.
Novelty in the Thinkorithms, where possible, is a good thing. Making the Thinkorithm a
contest or game is one option, as long as the instructor remembers that only one student
need not win - many students can all 'win,' and still they will be motivated by a certain
competitive spirit. Tying the Thinkorithm into the students' daily lives can also be a
powerful motivator, and make it even more enjoyable to the individual. The notion of
providing a valuable service, or solving practical problems for many students is more
important than solving abstract, unrelated problems. Should allow for
creativity Problem-solving processes are not cut-and-dried. This being the
case, the Thinkorithm should provide an outlet for student creativity, and encourage
students to think freely when trying to solve problems put forth in a Thinkorithm.
Students will likely be more interested in attacking the problem if they are free to
approach it in their own way, from an angle they are more familiar with, and therefore more
likely to explore than if they are forced to work in a domain they are unfamiliar or
uncomfortable with. Should be open-ended Thinkorithms can be
open-ended. There is nothing that says a Thinkorithm must have one right answer, or that
there is a good answer at all. Given that many problems students will face in the world today
are not simple, and have no clear answers, learning to deal with that fact early on is a
valuable realization to make. Open-ended Thinkorithms should be discussed and
developed further in either a full-class or small group setting. This is necessary, as any
problem presented to the students that does not have one single, good answer should be more
fully developed and discussed, so the process involved in attempting to develop good
solutions can be drawn out fully by the students and instructor. Should be
Accessible The instructor should not be afraid to provide additional knowledge
or context to the problem to aid students as they tackle the Thinkorithm. This information
may be presented as a story, as straight facts, simple pointers or URLs to places where
students might find more information, or perhaps video or TV sources. Regardless of
whether additional information is required or not, the problem itself should be
accessible to all students. Accessible means that the problem, as stated, can be easily
grasped by all students without additional learning or research. Furthermore, it should
be presented in a way that makes sense to all students involved. Should be
Challenging While it has been stated before, the fact that the Thinkorithm
should be challenging is important. This could mean "puzzle-like," perhaps in a fairly
straight-forward or devious way. The Thinkorithm should definitely challenge the
students either in their ability to think creatively, or critically, or push students'
abilities to evaluate their own thoughts. The problem may be too difficult for the
students to actually accomplish, but the process should not be so difficult as to not allow
them to achieve anything.
Section 7:
Natural Considerations
An important part of exploring new material is researching some of what has come before, or
at least grounding the new material in the body of existing knowledge. Because of the
importance of grounding the abstract in the concrete, and the cross-disciplinary nature
of TeamStorms as a theory of instruction, tying the abstract process into some natural
process is a good way to get at many abstract concepts in math, physics, and computer
science.Natural Considerations should support the student's success in a given
module either by augmenting their knowledge goals, process goals, or Thinkorithm in some
way. Familiar and Accessible The area chosen by the instructor should be
familiar to the students. In the event that the students choose their own areas to
research, the instructor must keep a close watch on the topics chosen by the students, and
evaluate their reasons for researching that topic. Examples of areas that might be
good places to draw research topics might include: | Biology | Physics | | Ecology | Chemistry | | Sociology | Current
Events | | Sports | Video
Games |
Furthermore, the topic chosen for the Natural
Consideration should be accessible to the student. The Natural Consideration topic
should not be so obscure as to be completely foreign. An element of the unknown is
acceptable, but the instructor should remember that grounding the abstract in the real
world is of key importance in this theory. Self-directed The Natural
Considerations, perhaps most importantly, may provide additional avenues for
individual research and learning for the students. What motivates an individual student
is a hard thing to assess, and giving them some freedom to explore other topics while
working through this process can be a a very important part of the student's growth as a
self-actualized learner. While staying on task is important, students' passions should
not be ignored, and the instructor may wish to provide some contingency plan for an
individual or group of students who decide to explore a topic the instructor considers to
be "secondary" or related to the module at hand. Support A Diversity of learning
styles Researching the Natural Consideration has been discussed here, to a
greater extent, as a traditional
"go-to-the-library-and-read-some-books-and-report-back-what-you-found"
process. This process works well for students who assimilate textual information well,
or enjoy the topic enough to explore it from this angle. However, there are many different
types of learners, and likewise, many types of research. The instructor should
attempt, if possible, to capture different kinds of research in their Natural
Considerations. Perhaps the notions of looping or self-similarity could be explored by
listening to musics, and identifying these structures therein. The concept of
preventing deadlock in multi-user computer systems (where everyone ends up waiting for
one scarce computing resource), may be explored by having groups of students attempt to do
accomplish one task at the same time, and then have them analyze what problems arose and how
they might actually solve those problems (thus turning an abstract process into a
concrete physical process).
Section 8:
Discussion
Group discussion has been brought up more than once as part of the Teamstorms process, and
will be dealt with in more detail here. There are several ways in which discussion can enter
into the classroom. Planned Discussion A planned discussion
is one where the students come to class prepared to discuss some question or topic. For
example, students might come to class prepared to discuss some open-ended aspect of a
Thinkorithm, both to talk about their solutions and discuss any other questions they
might have. Another rich area for discussion includes readings and research carried
out as part of a Natural Consideration. This might take the form of questions posed by the
instructor or other students, which would then be discussed after reading an article or
chapter, researching some question, creature, or phenomenon in the world, or perhaps
watching a video or movie. Students might be encouraged to generate their own questions in
advance of the research (with direction provided by the instructor). Being able to ask
effective questions about the unknown is an important part of exploring new material, and
a valuable skill for the instructor to encourage in the students. The notion of "there are
no stupid questions," cliche as it might be, is sometimes hard for students to
overcome. Discussion at the beginning of class The timing of these
discussions within the class is important. By placing a discussion at the beginning of the
lab allows the conversation to lead into the lab itself, and the instructor can guide
discussion as necessary to lead to topics of importance to the lab. With morning labs,
however, students may not yet be awake, and as such the chance of having a lively discussion
of any kind is unlikely. It is also very easy for the instructor to slip into a 'lecture' mode
first thing in the lab if students are not talkative, which is not the purpose of a
discussion between the students. Discussion when students are stuck On
challenging problems, a team of students (or several teams) might get stuck. Perhaps they
have taken an approach to solving a problem that is not working, or perhaps the challenge
requires some outside knowledge that they do not have. In situations like these, the
instructor has an opportunity to turn frustration into a learning moment. A
discussion at times like this does many things. First, it shakes things up, allowing
students to step away from the immediacy of the problem at hand. Second, it allows what was a
small group process to become a large group process; this scaling of team effort does much
to unify a lab section, and encourages the students to be unafraid to work with others who
are not immediately on their team. In the case of particularly challenging situations,
the combined brainstorming and thinking resources of the entire lab might be necessary to
come up with new approaches to solving the problem at hand. Discussion at the end of
class By moving discussion to the end of class, the instructor opens up the
opportunity for students to discuss more than just the material at hand. If the research
and work they did was in preparation for the lab, they might then have the opportunity to
discuss amongst each other how that research and work beforehand prepared (or didn't
prepare them) for what they encountered in the actual lab. This kind of self-reflection
can be orchestrated by the instructor, and may prove to be both valuable to the students and
a refreshing change of pace from typical 'question-answer' discussions that many
students are accustomed to. By bringing the large group back together at the end of the
period also gives the instructor a chance to close up the lab, and perhaps springboard into
the next Thinkorithm and Natural Consideration. From the discussion, potential avenues
for future discussion might also arise. Discussions online Planned
discussion can also take place outside of the classroom. This might be through some sort of
on-line conferencing system (First Class, SiteScape Forums, etc.), or it might be
through E-mail or newsgroups. When moving the discussion is moved online, the
instructor needs to remember several things. First, their role has not changed a great
deal from when they are in the classroom. Discussion still might need an experienced or
knowledgeable moderator, and where appropriate, the instructor should feel free to step
in and add to the discussion. This might be stagnant points in the discussion, where
students have run out of things to say, or it might be heading off threads of conversation
that have wandered far from the topic at hand. Another role the instructor may find
themselves in is that of a fire-fighter, putting out flames or arguments that develop due
to differences of opinion. Online discussions lack tone and body language, sometimes
making it difficult for users new to online forums to understand the intent of comments
from their peers. Teaching students what it means to take part in an effective discussion,
online or otherwise, is a non-trivial thing, and might be discussed early in the class
timeline, or perhaps discussed "just-in-time," when it is needed. This might, however,
be too late. Spontaneous Discussion Just-In-Time
Discussion Not all discussions need to be planned. Being flexible in the
classroom is necessary when students are exploring material at their own pace, trying new
things and brainstorming ideas for problem solutions. Because an instructor is being
flexible according to student needs does not mean that the instructional techniques they
normally use need to fundamentally change; instead, they simply much change how they use
them. Planned Spontaneity When devising a unit, you may have some things
which you feel are necessary for students to either research or discuss, some things which
you feel you should talk about, and some which don't seem to fit anywhere, but they are
valuable and important in some way. Topics in this vague category might be saved for
online discussion when topical material is wanting. Or, perhaps you expect students will
hit upon it in their work, but it is tangential in some way to the main course you hope their
work to take. Regardless, tangents are not always bad, and being prepared to follow
students' interest, or guide discussion down an interesting path for a short period of
time is a good thing. Unplanned Spontaneity There are, of course, those
students or groups that will take you by surprise. Perhaps they found a new way to get stuck
that you had never considered. Or, perhaps some group has a novel solution that you think
has some excellent learning opportunities in it, whether it is a 'correct' solution or
not. This might be a good time to ask that group to share their work with the class, and
discuss as a class relative merits of their approach. Or, perhaps they stumbled on an
important aspect of the work that you had not explicitly prepared to cover. Again, do not be
afraid to use the students as a resource for other students; if you can afford the time to
follow things related to the course work, don't be afraid to do so. Things to
watch out for Often, discussion can be used as a barometer for how well the lab
or Thinkorithm was designed or written. Thinkorithms are an active background to the
material that will be covered in lab - they engage the students in the thinking and
problem-solving process before they actually get to the lab, as opposed to providing
static background, or worse, descriptive background to the work they will do in lab.
Attempting to design problems that will require students to gain some specific knowledge
or implement one processes in particular is not easy; students will often find their own
ways, or perhaps misunderstand the problem, thus finding their own solutions that do not
apply in any direct (or perhaps even indirect way) to the problem they will face in
lab. In the event that a Thinkorithm or Natural Consideration is not well designed, and
this is exhibited either by the students lack of direction in discussion (or clear
demonstration of a lack of understanding in the lab process), then the discussion may need
to make a drastic shift from what the instructor intended, and perhaps instead of
discussing results of the Thinkorithm, instead discuss possible solutions as a large
group, with the instructor playing the role of a guide or moderator to assist the students
in coming to the desired conclusions. As a last resort in such situations, the instructor
might resort to a Mini-Lecture, keeping in mind that the idea behind Thinkorithms and
Natural Considerations is that they develop their own cognitive tools for gathering and
handling processes and knowledge important to the lab or course. When using
discussion as a means for helping a group or part of the class over a hurdle or particularly
challenging part of a laboratory, the instructor needs to be aware of the sensitivities of
those students who are not 'getting it.' TeamStorms, if implemented well, provides
numerous opportunities for students to learn from each-other, both within their team and
from other teams. Success early and often (at least initially) is also important. These
being values of the TeamStorms approach, the instructor does not want to let the success of
one group belittle or diminish the confidence of other students or groups in the
laboratory.
Section 9:
Mini-Lecture
There are times when there might not be a better way to present material to a class than to
simply lecture on the subject. In the TeamStorms approach, this is the least desirable
method for presenting material; discussion on previously considered or previously
researched topics is always preferred. TeamStorms is striving to create constructivist
learning environments in which students develop their own representations and
understandings of knowledge and processes involved in solving new or difficult
problems. As such, lecture should be used sparingly, and this is why it is referred to as
"Mini-Lecture," because lecture should be kept short and topical.There are three
primary times when an instructor might find Mini-Lecture to be appropriate; at the
beginning of a laboratory, at the end, or perhaps in the middle. The latter may also be
referred to as just-in-time instruction, as the instructor will be presenting material
as it seems appropriate anywhere within the lab. Planned
Lecture Beginning lab with lecture Beginning lab with
lecture has many pluses associated with it. It provides a central starting point for the
activities that are to come, giving a unified start to the lab. The instructor can easily
introduce any material that they feel the student might need, be that material specific to
the laboratory (safety hazards, etc.), or perhaps theory that the instructor feels that
the Thinkorithm did not cover, or was not significant enough to warrant a
Thinkorithm. Beginning lab with lecture is comfortable for students, as they are
accustomed to passive learning in the traditional classroom, where they come in and
expect knowledge to be imparted onto them by their instructor. Early on, the instructor
may find this to be useful, for giving the students some sense of familiarity with learning
experiences they are accustomed to. It is not recommended, however, that students are
allowed to come to rely on this as the way all labs will begin. Mixing up the laboratory, and
sometimes allowing students to dive directly into the material without interference
from the instructor is a good thing, and should not be ignored as a way to begin the day;
staying out of the students way is, after all, a good thing. Beginning lab with lecture
also gives students the opportunity to come in late, missing lecture material and still
getting their work done, while missing what the instructor felt was important enough to
talk to the entire lab about. While class time is the students' time, it is also the
instructor's time, and that should not be undervalued by either the instructor or the
students. By mixing things up, it is possible for students to miss valuable lab time,
affecting their peers and themselves in ways that missing lecture does not. Students will
generally respond to admonishment from their peers or their own sense of responsibility
much more readily than anything an instructor might have to say on the issue of
attendance. Ending lab with lecture Ending lab with lecture can be a very
nice way to tie up a laboratory and introduce any material the instructor feels might be
important to students as they approach their next Thinkorithm. Unfortunately, there
are many things working against an instructor at the end of a lab. Students may be well into a
problem, and key on finishing or continuing to work on the issue at hand. Lab may need to be
cleaned up, and students will want to maximize their work time before cleaning up and
ending the lab. While these things can be organized and orchestrated so as to be done before
the Mini-Lecture, students may still resent having the end of their work time taken from
them for lecture purposes. Students may also be distracted or tired by the end of a lab
period; no matter how fun or challenging a lab might be, they may also be looking forward to
leaving, just to switch things up or take a break. This being the case, lecture at the end of a
lab period may be the single worst time to attempt to talk about something that you hope the
students will absorb and remember. Student Led Lecture Another
approach to covering material in a lecture format might entail students being
responsible for the presentation. This way, some students are still responsible for
their own learning, and the rest of the class may be more attentive to the material covered,
as students tend to be more receptive to their peers than the instructor with regard to
classroom instruction. In this scenario, the instructor needs to be prepared to deal with
any inconsistencies that may arise in the instruction, and would best meet with students
before their presentation to make sure they are prepared and the information they are
presenting is correct. Spontaneous
Lecture Just-In-Time Lecture Not all Mini-Lectures need to
be scheduled. When students are particularly stuck, or lab/class slows down for one
reason or another, lecture might be a more effective way for dealing with the students'
problems than a discussion. In the TeamStorms approach, solving the problem or challenge
for the students is never ideal - a spontaneous Mini-Lecture should not take this
approach. Instead, it should provide hints and tips for bridging the gap between where the
students are and where they would like to be. Planned Spontaneity There
are times when you can anticipate where students will get stuck in attempting to complete a
problem or challenge; especially if the instructor has left key knowledge or process
goals out of the Thinkorithm or Natural Consideration. In these cases, if lecture is the
planned way to deal with these difficulties, then the instructor should prepare ahead of
time, and be on the lookout for misconceptions and difficulties to key them into when they
should stop class and go over the rough spots. Unplanned Spontaneity
Truly spontaneous Mini-Lectures could be on topic, dealing with a particular
problem or difficulty a group or the class is having. Or, it could be something the
instructor wanted to cover that is related to the material or of interest to the students,
but not directly related to the class work at hand. This might just be a 10 minute
presentation on something that might interest the students, providing direction and
guidance for possible student interest in topics outside of the typical classroom fare.
Section 10:
Play!
Play is the word TeamStorms uses for the classroom experience. Too often, class time is
associated with boring, repetitive tasks, or endless lecture on topics of little
interest to the students; of course, students think it is the material they are
uninterested in. It takes a very self-aware learner to differentiate between being
uninterested in the material and the way the material is presented. An instructor
implementing TeamStorms should treat class time, as much as possible, as the students'
time to explore the material in question. Allow time for unstructured learning and
exploration. Mix up the class schedule from week to week so students do not fall too much
into a routine - schedule discussion or lecture at different points in the period so as to
keep students from becoming bored with the instruction itself.Many of the larger
techniques an instructor might use during class-time have been covered - Discussion and
Mini-Lecture being two of them. However, dealing with the students on a one-to-one basis
requires a certain amount of care and thought as well as how the entire class situation will
be handled. While treating every possible situation that might arise, and providing
methods for dealing with it might be nice, it is beyond the scope of this document to do so.
Instead, a list of guidelines is provided, and it is up to the instructor to apply them where
they see fit. Success Early, Success
Often While this may have to do with the lesson design more than
handling students in the classroom, it is important for the instructor to do their best to
build student confidence early on. Students who have achieved a series of small successes
are more apt to stick with challenges when they come upon them then a student who has
struggled through victory after victory. In the classroom, the instructor wants to help
students early on with more prompting and suggestion to see that they are prepared not only
with respect to knowledge and process skills, but also the level of confidence with which
they approach problems. There are no Stupid
Questions Students, at some point along the line, have learned to be
apologetic for asking questions. This is bad; there is too much in the world that we don't
understand to be afraid to ask questions. As an instructor implementing TeamStorms, it is
your job to encourage questions at all times, and never belittle or condescend to a student
for their apparent lack of knowledge or understanding. This does tie into the next point
however, which is that an instructor should... Answer
Questions with Questions Unless a student's question is truly
beyond the scope of their knowledge or understanding (in which case, perhaps a Discussion
or Mini-Lecture may be appropriate for the class in general), an instructor should
refrain from giving students direct answers to their questions. If a student has a
misconception about a problem-solving process, attempt to use leading questions to
guide them to the solution; make them think! The instructors goal should be for students to
discover as much of their learning on their own (or through guided exploration) as
possible; set an example for the class by not allowing yourself to become an easy source of
solutions. Building
Respect Students do not like to be disrespected; no one does, in
fact. As an instructor, it is important to respect the students and the work they do.
Building Trust Like respect,
trust is an important thing in an instructor-student relationship. The instructor needs
to be consistent in their handling of student questions and concerns, and consistent in
grading, among other aspects of their classroom management. Don't let inconsistencies
on your part as an instructor get in the way of student's exploration and
learning. Use Analogies When
attempting to explain something to one or more students, use analogies whenever
possible. If analogies simply do not work for illustrating a concept or process, then use
the actual problem at hand, and attempt through questions to guide the students to the
solution as you see fit. Handling Teams of
Students There is a great deal written on handling teams in the
classroom; what is presented here is not intended to either be complete or exhaustive.
Instead, like above, it is intended to be a series of guidelines that may apply
specifically to the TeamStorms approach to instruction. Team means More than One Students do not
intuitively know how to work in groups. All to often, a strong personality can dominate a
group, or a student who is more knowledgeable than others can take over much of the work of
the group, thus letting less vocal or outgoing students sit by the sidelines and watch. As
an instructor, it is your job to watch for this kind of behavior, and encourage teams to make
sure that everyone is able to do everything, to some degree. Having a discussion as a class
early on regarding what it means to work in a team, roles that students can take (someone to
keep time, someone to make sure everyone is helping, etc.), and what is important to them
when working as a team is a good idea. Encourage
Intra-Team Communication Students often think that "teams" means
"competition." This is not the case with TeamStorms, and you should not discourage teams
from communicating with each-other about problems or difficulties they are having. If
you foster this kind of communication early on, students will continue to learn from
each-other more readily all throughout the course, thus lessening the burden on the
instructor to be the only source for help and knowledge. Working Together is not Cheating Somewhere
along the line, students learn that working together is bad; at the college level,
academic dishonesty policies make it seem like even talking about the fact that there is an
assignment is enough to get you dispelled. As an instructor, discuss with the class how
they can help each other be responsible for each-other's learning, and what kind of help is
good help, and what kind of help is just providing answers. Discussing good citation
habits, even in notebooks and homeworks, can help alleviate some of these stresses as
well.
Section 11:
In Closing
What has been presented here is by no means complete. What I have tried here was to put into
writing how I attempt to build a constructivist learning environment for my students.
Some of this may traditionally be considered instructional design; however, as I am
attempting to put the onus of learning more squarely on the shoulders of the student,
things like Thinkorithms and Natural Considerations, while not part of in-class
instruction, are key aspects of the TeamStorms approach to instruction and learning.
Thanks The work I have done to date has not been done in a vacuum. Professor
Jonathan Mills in the Computer Science Department at IUB has been very supportive of this
work, financially and otherwise. Likewise, George Springer, Dan Friedman, Chris
Haynes, and Greg Hanek in the CS department have in one way or another made the A110 TecTrac
possible, where TeamStorms was born and continues to grow. Many thanks are also due to
Prof. Charles Reigeluth and my classmates in the Spring 1999 instance of R626:
Instructional Theory Design. This class could not have come at a better time, and has
proved to be very valuable in my continuing work and studies. Thanks to all who provided
feedback and comments as this document grew and evolved over the course of the semester.
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